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 Click to Enlarge / click for different lighting setup(s)

 

Head Light Close-up:
- Group Project. Shading / Lighting
-3Ds Max, Vray
 

DreamSpark Studios Logo:
- Group Project. Shading / Lighting
-3Ds Max, Vray
 

Hanger:
- Group Project. Lighting
-3Ds Max, Vray
 

Drift Shot:
-Tracking / Animation / Shading / Lighting
-Maya, Vray
 

GTR Studio Beauty Lighting:
-Lighting / Shading
-Maya V-ray, After Effects 
 

BMW Studio Beauty Lighting:
-Lighting / Shading
-Maya V-ray, After Effects  
 

Opel Studio/Commercial Style Setup:
-Lighting / Shading
-3Ds Max, V-ray 
 
Lancer Classic B&W Lighting:
-Lighting / Shading
-Maya V-ray, After Effects  
 
BMW at Beach:
- Tracking / Shading / Lighting
- SynthEyes, Maya V-ray, Nuke
 
Lancer
-
Lighting / Shading
- Maya V-ray

Kitchen Breakdown:
-Modeling / Texturing / Lighting
-3Ds Max, Maya Mental Ray, Photoshop
-Simulated Global Illuminations and FG using area lights and texture impeded ambient occlusion.
 
Temple Breakdown:
-
Modeling / Texturing / Lighting
*Statue model provided by 3DCafe.com
-Maya Mental Ray, Photoshop
-Simulated Global Illuminations and FG using area lights and texture impeded ambient occlusion.
 
Forest Hut:
-Modeling / Texturing / Lighting
-Maya V-ray, Photoshop, Speed Tree,
  Nuke
 
Gothic 4: Arcania. Mage Quarters:
-
Lighting
- 3Ds Max
- 3 Point light setup.
 
Gothic 4: Arcania. King's Ship:
- Lighting
- 3Ds Max
- 3 Point light setup.

 
Abandoned Breakdown:
-Texturing / Lighting
-Maya Mental Ray, Photoshop
-Simulated Global Illuminations and FG using area lights and shader impeded ambient occlusion.
 

The Lone Prisoner Breakdown:
-Modeling / Texturing / Lighting
-3Ds Max, Maya Mental Ray, Photoshop
-Simulated Global Illuminations and FG using area lights and shader impeded ambient occlusion.
  Vermeer Shot Breakdown:
-Texturing / Lighting
-Maya Mental Ray, Photoshop
-Simulated Global Illuminations and FG using area lights and shader impeded ambient occlusion.